Experiments in code

«Artists must experiment in order to find their way around themselves. Artists must experiment because there is no other road-map, no other way to discover how best to navigate their own practice, or what other possibilities for creating might be out there.»

«Experimenting with different materials is a good way to develop different visual elements in your project and to try out different effects. Understanding the properties of different materials and how they might be used can help you make effective choices in art and design work. Code and digital media can also be considered a material.»

«Be open-minded when experimenting. It is important to record your experiments with materials and techniques. Concentrate on those that worked well – these can be useful later on when presenting and evaluating your work.»
Code ideas via https://funprogramming.org/, converted to p5js via https://p5js.org/reference/
Deep thoughts via: Source

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Fun programming 006 /Processing to p5 test
by Morten Skogly (@mskogly)
on CodePen.

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Fun programming 009 – Vertical lines /Processing to p5 test
by Morten Skogly (@mskogly)
on CodePen.

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Fun programming 010 – Circles and rectangles /Processing to p5 test
by Morten Skogly (@mskogly)
on CodePen.

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Fun programming 014- New directions /Processing to p5 test
by Morten Skogly (@mskogly)
on CodePen.

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Fun programming 014- New directions /Processing to p5 test
by Morten Skogly (@mskogly)
on CodePen.

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Fun programming 015 v2- Ball bouncing /Processing to p5 test
by Morten Skogly (@mskogly)
on CodePen.

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Kategorisert som Art, Code

Av Morten Skogly

Creator of Things

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