I’ve been thinking alot about making a soundbased installation in Adobe Flash, using sensors and switches, and I’ve gotten around to making a few small eksperiments/prototypes as research, which I’m planning to share on this site later.
But I also found this old experiment I wrote in Flash 5 (!) and wanted to share it. It is a visual sequenzer (*) / sound toy that lets you drag icons onto a “soundstage”, each icon representing a sample. As you press play a line starts moving vertically, and as the line hits one of the icons, the corresponding sound is played. You can also click, drag and hold an icon, and move it on top of the moving line to trigger the sound. There are two types of sounds. The yellow icons trigger different “wet finger on glass” sounds, and the greywhite icons trigger sonar ping sounds.
The code is pretty old, and there are WAY better ways of making something like this with AS3, but still, here is the source code (fla) for it (it also includes the samples, which you are free to use in any way you like).
I still think it is a pretty nice little project, but I am toying with the idea of replacing the click and drag with a webcam mounted in the ceiling, and letting people moving around on the floor trigger the sounds. I have quite a lot to learn before I can make something like that, but I’ll get there!
* Ok, so I guess it is a stretch to call this a sequenzer, but I wanted to create a fun, easy and interesting way to generate a sound collage.
I got this idea to create a web page for offering help to people, sort of peer2peer, only real, face to face (face2face?). I suppose it is more than slightly inspired by My name is Earl. Life has been sort of … slow … lately, and I believe good old Karma has something to do with it. Perhaps by doing some good for others will help pick things up a little bit, make life a little brighter.
Anyways, I wanted to see if anyone else was “inspired by My name is Earl” so I did a strict search for it on Google, and only got two hits! I think I’ll keep an eye on that search to see if more people start getting Earl-ish. I’m sure we all have some skeletons hanging over us, big or small. Some we might be able to put on a list and fix, but some are impossible, or just to hard to atone for directly. In those cases it would be great to have some other way of “paying it forward”, or paying for it backwards, or … well, you know what I mean.
I want to tell you two stories, both are real, both are very recent.
1. A collegue of mine slipped on the ice and bruiced her face badly, and had to go to the emergency room . She had to spend the whole night there without sleep, and when she was on her way home she discovered that she didn’t have any money, her glasses was broken so she couldn’t see, and she looked really terrible). So she stood there and completely lost it. So up comes a man, gives her 200 NOK for a cabride home, and when she askes for his adress, he just says “No – just help someone else one day”.
2. A few weeks later another collegue gets a phone call from a former classmate she hasn’t seen in years. She had forgotten all about this, but he remembers: He once borrowed a cd-player from her, and when he returned it it was broken. When she asked him if he broke it, he said “No”. Now, 10 years later, he confesses that he actually DID break it, and sends her an envelope with 1200 NOK (about 200 $). Isn’t that sweet? Perhaps he had seen My name is Earl, written his own list. It really takes guts to do that, even for such a “small” thing like this.
I guess I will have to start my own list.
If you have heard any stories like that, where people might have been inspired by Earl’s list, please drop a comment, okay?
Updated 06.04.2008: There are now ten – 10 – hits for “Inpired by My name is Earl on Google” :)
Update, 8th of february 2009: The Divester server seem to have lost some of it’s images, so I’m looking around for alternativer sources…
Plato spoke of the seaport of Atlantis that the Gods had destroyed when its inhabitants had become corrupt and greedy. Ancient mythology has met with modern day fantasy however, in a visionary project by Cayman artist Foots in the waters off Cayman Brac.
Every statue he sculpts is of a real person he know.
“-My subjects… Friends, family and people that I have encountered throughout my life. ”
The project has also enabled some environmental improvements:
stone with which I sculpt is a very porous stone, enabling algae to grow and providing substanance for
our sea-life. We have “literally” seen the sea-life population in and around Atlantis Cayman Brac explode!”
In addition to being a magnet on divers from all over the world, the 16 acre underwater artwork is also a memorials / cemetary, where people can pay $2000 to have their ashes placed.
Sign me up!
Interview with the artist:
Sinking the Lost City of Atlantis, Part 1
Sinking the Lost City of Atlantis, Part 2
Sinking the Lost City of Atlantis, part 3
Sinking the Lost City of Atlantis, part 4
With this freeware program you can create your own photomosaics made with your own pictures. A photo-mosaic is a mosaic where every tile is a photograph and not just a simple colored piece.
Seith Weiner has created a vehicule piloted by a fish and propelled by 2 drive wheels, each driven by its own servomotor. The fish steers the vessel by its movements. A camera above the cockpit tracks the movements of the Terranaut (that’s the name of the fish-pilot). Its location is then wirelessly transmitted to a remote processing station where the data is converted into motion commands and transmitted back to the motion controller of the vehicle.
Artist: Tamas Szaka
I like the idea of triggering different sounds depending where a person is in a space, and especially of this is done in a large outdoor arena, like a park. As you move to different positions in the park, the soundscape changes, and you litereally use your body as a dj would use his hands to remix a track.
Mapamp uses existing structures and systems (architecture of a city, navigation and radio systems) to layer an artificial acoustic space over the original one.
The participant walks the streets wearing a special vest that allows him/her to navigate through different sound data fields. These virtual spaces differ from the geographic city scape. Changing his/her position, the walker can pick up and mix the sounds, which come into connection with the architectural features of the public space: the noise of the surroundings, distant radio stations and abstract sound samples intermingle in the space, depending upon the position, direction and velocity of the visitors.
At its simplest form SonicWireSculptor is a novel 3D drawing tool and a unique musical instrument, but perhaps most important – its just fun to play with. The project started out as a personal instrument for Pitaru to perform on. During concerts, audience members often inquired whether they could experience the tool first hand. This encouraged Pitaru to transform the software into an immersive public installation. The installation included enhancements to the original work, allowing a wider range of users to intuitively interact with the environment. Gallery visitors would enter a dark room with a surround-sound system, a projection and a unique drawing station. Opening nights for these exhibits would often double as performance and workshop events where the audience and Pitaru explore the tool together. Participants would be encouraged to add their work to a steadily growing collection of beautiful and surprising sonic-sculptures. Today, this collection includes work from professional illustrators, poets, 9 year-olds and their parents, musicians of various genres, as well as Pitaru’s own personal compositions (which he considers to be the least interesting in the collection).
The software was designed and optimized to work at 120fps (or better) on a regular household dell and a home-theater 7.1 surround system. It was important to have the system deployable as small koisks as well as fully immersive surround-sound environments. To do so, the software was written in C++, using OpenGL for nVidia/ATI optimization and the FMOD sound library with optimization for the Audigy sound cards. A Pressure/Tilt sensitive Wacom Cintiq driver was written as a preferred input device, although a regular mouse can be used as well. A RF telecommunication API was written for enabling gallery attendant to save audience work with a touch of a button via remote-control. All code was then ported to Mac OSX for flexible deployment.
3D matrix math was written at a low-level to allow the novel interactive experience of the tool. This interaction method has proven efficient in several other applications, including medical imaging and commercial 3D modeling tools.
One of the most densely populated metropolitan areas in the world, Hong Kong has an overall density of nearly 6,700 people per square kilometer. The majority of its citizens live in flats in high-rise buildings. In Architecture of Density, Wolf investigates these vibrant city blocks, finding a mesmerizing abstraction in the buildings’ facades.